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Retro Jam 1 Pack Released!
That stealthy sock organised a Twitter-exclusive map jam this weekend. Whether it was to restrict the number of participants or clamp down on excessive JAM HYPE, who knows...

What we do know is that the theme implies some sort of old skool Quake homage, and it's been released right here:

https://www.quaddicted.com/filebase/retrojam1.zip

With screenshots here:

http://www.quaketastic.com/files/screen_shots/RETROJAM1.jpg

And the mappers are rumoured to be:
ericw!
mfx!
skacky!
scampie!
sock!


Go play it!
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Really enjoyed ericw and Scampie's maps in their quiet charm, though eric's use of fog threw me off. Both apparently like having one secret and making it the grenade launcher.

I tried mfx's, but I just didn't have fun with it. Shambler in an open area with one little corner to go behind, and knights charging? Eh. That came after being dinged for damage by acid dips, locked in a room to kill enemies, and being punished for finding a secret with monster spawns. Tried to get creative and kill a monster with a trap, got killed myself - it seems the trigger for it starts earlier on the return trip... and just left it at that. 
MH 
Can you tell us what's wrong with our COM_Parse()?
I can't follow what you are suggesting from that
pastebin post. 
@szo 
It's actually not a COM_Parse bug (a '}' in an edict value works perfectly even with stock COM_Parse), it's in Host_Loadgame_f, just at the "load the edicts out of the savegame file" block.

There's a piece of code in there that scans the save file for each edict until it hits a '}', which it then assumes marks the end of an edict, and that's what's causing it to crap out.

Sorry, I should have been clearer about that. 
First And Foremost 
Don't forcibly change my settings through a quake.rc file, I don't like that. No one likes that. It makes me very angry, very angry indeed.

Onto the maps, I loved them. A retro theme is just what the doctor ordered. I can't choose a favorite amongst the pack, but I will say the map I spent the most time on was mfx's. It took 6 tries but I managed to complete it on hard skill. It became apparent midway through the map that my goal was to kill only the essential monsters and if possible, run away from the rest, and get to the exit alive. I survived with 49 out of 63 kills, and only 3 our of 6 secrets found. And as frustrating as it was, I did enjoy it. A lot. 
Heh? 
thanks.. 
What? 
Did you think I was making that up when I said I enjoyed it? 
Nah Nah 
just surprised anyone actually liked the grind:) 
I Enjoy A Challenge 
 
 
Mfx 
could you make a zip of your fix for quaddicted please? 
Played Ericw's And Mfx's So Far 
ericw: short, but I still enjoyed it, good map for a coffee break. Skill 3, 29/29 kills, 1/1 secrets demo

mfx: I actually did download your fixed version but ended up loading and playing the wrong map, which I realised shortly after dying to getting caught off guard by a shambler - I did find it oddly difficult, but played through to the end anyway! I almost died a second time to a wallhacking shambler (strange bug), and just barely managed to finish the map, it couldn't have been any closer really - you'll see what I mean. I really enjoyed it even though it was quite ridiculously difficult, I'll have to play the fixed version next! Skill 3, 58/63 kills, 6/6 secrets demo

I'll play the rest later and upload demos/comments. 
And The Rest 
Scampie: not much to say, a little taste indeed, but well made I guess. I did kinda dig the subtle colored lighting, if used in a larger map it could do wonders for the atmosphere. Skill 3, 12/12 kills, 1/1 secrets demo

Skacky: nice map with action right from the get-go. I liked how everything revolved around the central courtyard and that it was possible to take a couple of different routes from the start. Skill 3, 49/49 kills, 4/4 secrets demo

Sock: always such a joy to play your maps, the architecture and details are top-notch even when staying fairly faithful to the "retro" look. The interconnected layout is what I especially like as it opens up so many different ways to play the map, even some of the secrets add to this by enabling the player to ambush enemies from a different vantage point. Skill 3, 64/64 kills, 7/7 secrets demo 
Played The Pack Too 
Basically, what all others said.
Really enjoyed all the maps, different styles, different tastes, but all with good details and architecture touch: keep it up ! 
Extended Sock Map Here 
...and It's A Stonker. 
More details, neat new section, more secrets, beefier gameplay. All round thumbs up.

Demo: http://www.quaketastic.com/files/demos/shamfallen.zip 
Don't Know If Anyone Cares 
But I made some lame attempts to speedrun mfx's and skacky's maps a couple of nights ago when I was bored... mfx skacky 
 
Your speedrun is quite amazing! 
Cheers 
That fiend in the hallway led to quite a few failed runs initially ;p 
Cheers Back 
nice jumping kaffi, your name implies such moves somehow..

i made demos for everyones maps a while ago, but i forgot to post them here. I also forgot what i wanted to say bout them maps in partiacular, all are very nice for the short amount of time that was put in yeah yeah..

I wish this would never end. 
Forgot The Link 
Edit: 
particular. 
How So? 
Re: my nick implying moves 
Kaffikopp 
For a german whitebread like me your name sounds like "Coffee Head" when read. Kopp is dialect for head, so yeah, were a dopehead would just admire the scenery, a coffeehead jumps all over it.
This isn�t as funny in english i guess.
Anyway, jump on! 
Some Nice Stuff 
ericw- very retro but a bit too short and the texturing was a bit too chaotic for me.

scampie - even more retro, nice lighting, but lasted about 2 min :)

mfx - not as good as other recent mfx maps, expectations have been set too high hehe :) Opening scene is stunning but a bit plain after that and some of the fights are a bit unfair.

skacky - my pick for this jam, lovely looking and gameplay was fun.

sock - played the expanded version, great secret visual language, felt like a mini Zendar overall. Very polished stuff. 
Skacky 
A bigger meaner version? Yes please! 
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