 Lol
#6545 posted by madfox on 2010/02/19 23:43:24
I know its my view but I just finished Daikantana and I can't help feeling somewhere deep in that pagode Heroshima still contemplates the parting of Mekiko and Superfly Johnson.
In that view I can fit in a broken prisonwall with cars around Alcatraz.
 Blitz
#6546 posted by JPL on 2010/02/20 09:23:11
Shots look very good ! Good job !
#6547 posted by Spirit on 2010/02/20 09:54:34
Really slick:
Hardware-Accelerated Global Illumination
by Image Space Photon Mapping
http://graphics.cs.williams.edu/papers/PhotonHPG09/
 Awesome.
#6548 posted by metlslime on 2010/02/20 10:53:14
#6549 posted by anonymous user on 2010/02/20 19:42:00
 Shweet
#6550 posted by spy on 2010/02/20 20:20:11
 Impressive!
#6551 posted by generic on 2010/02/20 21:11:17
 Cool.
#6552 posted by Shambler on 2010/02/20 22:47:06
Retexture in medieval plz and no Quoth monsters xxx
 No Quoth
#6553 posted by ijed on 2010/02/20 22:50:16
 No Quoth?
#6554 posted by Orl on 2010/02/20 23:10:55
Why the Quoth hate?
I admit I don't necessarily love Quoth, but I certainly don't hate it either.
So what's the deal?
 Because Its
#6555 posted by meTch on 2010/02/20 23:12:41
for remake quake?
 Actually
#6556 posted by gb on 2010/02/21 00:04:54
it runs Quoth maps, too, but only if it has to.
 Yeah
#6557 posted by ijed on 2010/02/21 00:43:37
I wasn't decreeing that Ricky can't release a Quoth version as well, just that v1 is for Remake Quake.
And we added backwards compatibility for some mods as well - including Quoth - so a Quoth version could be made that also works inside RMQ.
Running it under Quoth would produce a load of errors, but it'd still be playable.
 Ahem
#6558 posted by ijed on 2010/02/21 00:44:36
And I wasn't decreeing that V1 must be for RMQ either... just saying it.
 Whatever
#6559 posted by Drew on 2010/02/21 03:23:21
as long as I get some ricky maps.
 Ummm.
#6560 posted by Shambler on 2010/02/21 12:02:16
I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly.
 Quoth Rocks!
#6561 posted by generic on 2010/02/21 16:52:45
But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.
For more of those, I guess we'll have to wait for Kell's next release...
Kell?
 Quoth Monsters
#6562 posted by negke on 2010/02/22 10:26:36
if used sparingly
QFT
#6563 posted by rj on 2010/02/22 13:58:36
Retexture in medieval plz
e*m1 = base. always was and always will be
can't wait to have a look at this map ricky, obviously before exercising my evile E2 director powahs and demanding any bits i don't like be changed >:)
#6564 posted by Spirit on 2010/02/22 14:17:19
Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.
#6565 posted by Spirit on 2010/02/22 14:17:20
Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.
 Yeah
#6566 posted by ijed on 2010/02/22 15:18:29
Noclipping around I was reminded of Insomnia - lots of clean, big brushwork on both buildings and rocks.
rj - it's on the server ;)
 Ijed
#6567 posted by rj on 2010/02/22 15:41:31
i know, but i'm not able to look at it yet :P
 Will Need Noclip Though
#6568 posted by ijed on 2010/02/22 16:35:43
At least the last version I tried.
 Yeah
#6569 posted by RickyT33 on 2010/02/22 16:37:02
im working on that!
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